Simple English Vocabulary List

Category
A=Word
B-Phrase
C-Example
Sentence
Type
1=Everyday
English
2-Academic
English
3-Scientific
or technical
jargon
EnglishChinese translationContextual use of word or phrase (单词或短语的
上下文用法
)
SourceAddition
A3 OpenGL一个图形接口OpenGL API.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922212.pdf
A3 shader着色器vertex shader, fragment shader etc.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922213.pdf
A3 Textures纹理A texture is a 2D image (there are even 1D and 3D textures) that can be used to add details to an objectdokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922214.pdf
B3 Texture Coordinate纹理坐标Use texture coordinates to fill the texturedokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922215.pdf
A3 Sampling采样Using texture coordinates to obtain texture color is called samplingdokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922216.pdf
B3 Texture Filtering纹理过滤It maps Texture Pixel to texture coordinates.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922217.pdf
B3 Texture Pixel纹理像素As the picture continues to enlarge, you will find that it is composed of countless pixels, which are texture pixels;dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922218.pdf
A3 Mipmap多级渐远纹理When the distance from the viewer exceeds a certain threshold, OpenGL will use a different Mipmap, i.e. the one that best suits the distance of the object. Due to the long distance, the low resolution will not be noticed by users.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922219.pdf
A3 Perspective透视If you’ve ever experienced the sights that real life throws at you, you’ll notice that things appear smaller the further away from you.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922220.pdf
B3 Ambient Lighting环境光照Even in darkness, there is usually still some light in the world (moon, distant light), so objects are almost never completely dark.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922221.pdf
B3 Diffuse Lighting漫反射光照Simulates the directional influence of a light source on an object. The closer a part of an object is to the light source, the brighter it will be.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922222.pdf
B3 Specular Lighting镜面光照Bright spots appearing on pseudo-glossy objects. The color of specular lighting will be more inclined to the color of the light than the color of the object.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922223.pdf
A3 Materials材质Every object reacts differently to light. Because the materials of the objects are different.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922224.pdf
B3 Diffuse Map漫反射贴图It is a texture image that represents all the diffuse colors of an object.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922225.pdf
B3 Specular Map镜面光贴图Use it to define the specular intensity of each part of the object.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922226.pdf
B3 Cube Map立方体贴图A cube map is a texture that contains 6 2D textures. Each 2D texture forms a face of the cube. You can use it to implement skybox.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922227.pdf
B3 Shadow Mapping阴影映射We use the position of the light as the perspective for rendering. Everything we can see will be lit, and what we cannot see must be in shadow.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922228.pdf
B3 Depth Map深度贴图Depth map is a depth texture rendered from the perspective of light, which is used to calculate shadows.dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922229.pdf
A1 tissue纸巾(面巾纸)Paper is not used in spoken language, but tissue.TikTOk Learning English Speaking
C1 help me OR give me a hand帮我一下don’t use “Give me a help.”TikTOk Learning English Speaking
C1 take medicine吃药don’t use “eat medicine”.The day the teacher was sick, I suddenly had an idea to study.
C1 stay in a hotel住酒店We’re going to stay in a hotel during our vacation.TikTOk Learning English Speaking
C1 stand in line排队Please stand in line and wait for your turn.TikTOk Learning English Speaking
C1 spend time doing something花时间I spend time reading every morning.TikTOk Learning English Speaking
C1 excuse me.打扰了When calling the waiter, use “excuse me” instead of “waiter”TikTOk Learning English Speaking
C1 Can I get the check?买单Can I get the check, please?TikTOk Learning English Speaking
B2 Poisson equation泊松方程In computer graphics, Poisson equation is used to handle image restoration, texture synthesis, and lighting calculations.Elman 等。 – 2005 – Finite elements and fast iterative solvers with a.pdf
B2 Weak Formulation弱形式The weak form is the core of the finite element method, which facilitates discretization and numerical solution by projecting partial differential equations into a finite-dimensional function space.Elman 等。 – 2006 – Finite elements and fast iterative solvers with a.pdf
B2 weak solution弱解Numerical methods (such as the finite element method) are usually based on weak solutions rather than classical solutions. By transforming the partial differential equations into a weak form, the solution can be approximated on a discrete grid.Elman 等。 – 2007 – Finite elements and fast iterative solvers with a.pdf
B2 Cauchy–Schwarz inequality柯西-施瓦茨不等式Elman 等。 – 2008 – Finite elements and fast iterative solvers with a.pdf
B2 Dirichlet boundary conditions狄利克雷边界条件Elman 等。 – 2009 – Finite elements and fast iterative solvers with a.pdf
B2 Compact Embedding紧嵌入If any sequence in X is bounded, then there exists a subsequence that converges to
An element u∈Y. And X is embedded in Y. Then X is Compact Embedding in Y.
Partial Differential Equations(Evans).pdf
B1 Extension延拓Partial Differential Equations(Evans).pdf
B2 Banach Space巴纳赫空间Banach space is a complete normed vector spacePartial Differential Equations(Evans).pdf

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