| Category A=Word B-Phrase C-Example Sentence | Type 1=Everyday English 2-Academic English 3-Scientific or technical jargon | English | Chinese translation | Contextual use of word or phrase (单词或短语的 上下文用法) | Source | Addition |
|---|---|---|---|---|---|---|
| A | 3 | OpenGL | 一个图形接口 | OpenGL API. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922212.pdf | |
| A | 3 | shader | 着色器 | vertex shader, fragment shader etc. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922213.pdf | |
| A | 3 | Textures | 纹理 | A texture is a 2D image (there are even 1D and 3D textures) that can be used to add details to an object | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922214.pdf | |
| B | 3 | Texture Coordinate | 纹理坐标 | Use texture coordinates to fill the texture | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922215.pdf | |
| A | 3 | Sampling | 采样 | Using texture coordinates to obtain texture color is called sampling | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922216.pdf | |
| B | 3 | Texture Filtering | 纹理过滤 | It maps Texture Pixel to texture coordinates. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922217.pdf | |
| B | 3 | Texture Pixel | 纹理像素 | As the picture continues to enlarge, you will find that it is composed of countless pixels, which are texture pixels; | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922218.pdf | |
| A | 3 | Mipmap | 多级渐远纹理 | When the distance from the viewer exceeds a certain threshold, OpenGL will use a different Mipmap, i.e. the one that best suits the distance of the object. Due to the long distance, the low resolution will not be noticed by users. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922219.pdf | ![]() |
| A | 3 | Perspective | 透视 | If you’ve ever experienced the sights that real life throws at you, you’ll notice that things appear smaller the further away from you. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922220.pdf | ![]() |
| B | 3 | Ambient Lighting | 环境光照 | Even in darkness, there is usually still some light in the world (moon, distant light), so objects are almost never completely dark. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922221.pdf | |
| B | 3 | Diffuse Lighting | 漫反射光照 | Simulates the directional influence of a light source on an object. The closer a part of an object is to the light source, the brighter it will be. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922222.pdf | |
| B | 3 | Specular Lighting | 镜面光照 | Bright spots appearing on pseudo-glossy objects. The color of specular lighting will be more inclined to the color of the light than the color of the object. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922223.pdf | |
| A | 3 | Materials | 材质 | Every object reacts differently to light. Because the materials of the objects are different. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922224.pdf | |
| B | 3 | Diffuse Map | 漫反射贴图 | It is a texture image that represents all the diffuse colors of an object. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922225.pdf | |
| B | 3 | Specular Map | 镜面光贴图 | Use it to define the specular intensity of each part of the object. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922226.pdf | |
| B | 3 | Cube Map | 立方体贴图 | A cube map is a texture that contains 6 2D textures. Each 2D texture forms a face of the cube. You can use it to implement skybox. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922227.pdf | ![]() |
| B | 3 | Shadow Mapping | 阴影映射 | We use the position of the light as the perspective for rendering. Everything we can see will be lit, and what we cannot see must be in shadow. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922228.pdf | ![]() |
| B | 3 | Depth Map | 深度贴图 | Depth map is a depth texture rendered from the perspective of light, which is used to calculate shadows. | dokumen.pub_computer-graphics-programming-in-opengl-with-c-2nbsped-9781683922216-1683922229.pdf | |
| A | 1 | tissue | 纸巾(面巾纸) | Paper is not used in spoken language, but tissue. | TikTOk Learning English Speaking | |
| C | 1 | help me OR give me a hand | 帮我一下 | don’t use “Give me a help.” | TikTOk Learning English Speaking | |
| C | 1 | take medicine | 吃药 | don’t use “eat medicine”. | The day the teacher was sick, I suddenly had an idea to study. | |
| C | 1 | stay in a hotel | 住酒店 | We’re going to stay in a hotel during our vacation. | TikTOk Learning English Speaking | |
| C | 1 | stand in line | 排队 | Please stand in line and wait for your turn. | TikTOk Learning English Speaking | |
| C | 1 | spend time doing something | 花时间 | I spend time reading every morning. | TikTOk Learning English Speaking | |
| C | 1 | excuse me. | 打扰了 | When calling the waiter, use “excuse me” instead of “waiter” | TikTOk Learning English Speaking | |
| C | 1 | Can I get the check? | 买单 | Can I get the check, please? | TikTOk Learning English Speaking | |
| B | 2 | Poisson equation | 泊松方程 | In computer graphics, Poisson equation is used to handle image restoration, texture synthesis, and lighting calculations. | Elman 等。 – 2005 – Finite elements and fast iterative solvers with a.pdf | |
| B | 2 | Weak Formulation | 弱形式 | The weak form is the core of the finite element method, which facilitates discretization and numerical solution by projecting partial differential equations into a finite-dimensional function space. | Elman 等。 – 2006 – Finite elements and fast iterative solvers with a.pdf | |
| B | 2 | weak solution | 弱解 | Numerical methods (such as the finite element method) are usually based on weak solutions rather than classical solutions. By transforming the partial differential equations into a weak form, the solution can be approximated on a discrete grid. | Elman 等。 – 2007 – Finite elements and fast iterative solvers with a.pdf | |
| B | 2 | Cauchy–Schwarz inequality | 柯西-施瓦茨不等式 | ![]() | Elman 等。 – 2008 – Finite elements and fast iterative solvers with a.pdf | |
| B | 2 | Dirichlet boundary conditions | 狄利克雷边界条件 | ![]() | Elman 等。 – 2009 – Finite elements and fast iterative solvers with a.pdf | |
| B | 2 | Compact Embedding | 紧嵌入 | If any sequence in X is bounded, then there exists a subsequence that converges to An element u∈Y. And X is embedded in Y. Then X is Compact Embedding in Y. | Partial Differential Equations(Evans).pdf | |
| B | 1 | Extension | 延拓 | ![]() | Partial Differential Equations(Evans).pdf | |
| B | 2 | Banach Space | 巴纳赫空间 | Banach space is a complete normed vector space | Partial Differential Equations(Evans).pdf |








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